package packet;

import shared.Consts.Priorities;
import server.Game;

/**
 *
 * @author Joel Garboden
 */
public class NextTurnReq extends Request
{
  /**
   *
   */
  public NextTurnReq()
  {
    this.priority = Priorities.TURN_UPDATE;
  }

  @Override
  public boolean processRequest(Game game)
  {
    game.nextTurn();
    return true;
  }

  @Override
  public String toString()
  {
    return "ToggleTurnCmd:NextTurn";
  }
}
